A year after defeating the aliens of Red Falcon, grizzled war veterans Bill Rizer and Lance Bean are sent back into action to counter some kind of mutated invasion. Super Contra is a regulation side scrolling shooter, albeit with more diverse weaponry and a steep learning curve.

Like its predecessor, Super Contra offers a mix of side scrolling/platform and top down view stages. Powerups can be collected and weapons upgraded, with more options available in the overhead stages.

Gameplay

One year after the Earth’s victory over an alien invasion, a new threat is introduced. This time, the enemy is a much more dangerous and powerful force that consists of giant insect-like creatures known as the Red Falcon. It is up to Bill Rizer and Lance Bean to thwart this new menace.

The game is similar to the original Contra, except that it eliminates the pseudo-3D and fixed screen levels and replaces them with a mixture of side-scrolling and vertically scrolling stages. The player can also choose to play in two-player mode, where both players control the same character.

Aside from the added two-player mode, this version of Contra features several other changes. Some of the weapons have been altered, the player’s sprites are smaller and darker in color (although this only affects the first player), and some enemies throw grenades. The fire ball power-up also changed from a flamethrower that shoots small fireballs in a corkscrew pattern to a spread gun that fires large balls of fire.

The NES version also removed the Konami code, which gives out thirty lives in the Famicom and ten in the NES versions of Contra, and replaced it with an extra stage select feature. The title was also shortened to Super C in North America and Australia. This was probably due to the Iran-Contra affair, which was still on people’s minds at the time.

Controls

Super Contra is a run and gun game developed by Konami, first released as a coin-operated arcade game in 1988. It was later ported to the Nintendo Entertainment System under the name Super C, and in Europe and Australia as Probotector II: Return of the Evil Forces. The game has many levels filled with enemy soldiers and machines, as well as power-ups to help you survive. The controls are similar to the original Contra, although the NES version adds an additional top down view and a few extra weapons.

The story in Super Contra is set one year after the events in the original Contra, and our heroes Bill Rizer and Lance Bean have been tasked with fighting an alien invasion. This time, the aliens have overtaken a military installation. They must battle their way through the facility to defeat them and save the world.

The graphics in Super Contra are similar to the original, and it is a good sequel that fans of the series will enjoy. However, it doesn’t quite live up to the standards of its predecessor. It is still a fun game, but it could have been better. It also lacks the original’s co-op mode, which is a shame. Despite its flaws, Super Contra is a good run and gun game that should be played by Contra fans.

Soundtrack

After a successful run and gun adventure in the original Contra, your awesome duo Bill Rizer and Lance Bean are sent out again to thwart another alien invasion. This time the invasion is led by a character known as Red Falcon. The game has a mix of side scrolling and platforming action, with some stages played from an overhead perspective. The game also features a wide variety of weapon upgrades.

The soundtrack of this game is a combination of pulse-pounding techno from Konami composer Sota Fujimori and face-melting metal from legendary Akira Yamaoka, who is better known for his work on the Silent Hill series. The result is a rocking soundtrack that is perfect for slaughtering aliens and blowing up everything in your path.

One of the best tracks in this game is “Jungle,” which perfectly captures the frantic feeling of running through the jungle while trying to avoid the many dangers that lie ahead. The track is catchy and memorable, and the inclusion of sound bites from shrieking soldiers is a nice touch.

In contrast, the other main track in the game, “Massacre Mountain,” is a bit more repetitive but still conveys a sense of fast-paced action. The arranged version of this song on the Rocked ‘n Loaded album is even better, offering a great blend of synths and electric guitars with a cool saxophone in the middle.

Levels

Although Super C is a sequel to Contra, it maintains a good balance of familiar gameplay elements and new additions. For example, all weapons from the original Contra are available in this game, but the Fire weapon behaves differently than it did in the original. Additionally, the player can obtain weapon powerups by shooting down pods that fly across the top of the screen during certain parts of each level. The pods can also drop a shield that provides a short period of invincibility or a bomb that destroys all enemies on the screen.

Aside from the change in weapon powerups, other changes to the gameplay are minor. For example, the soldier sprites appear slightly bigger than in the original Contra and their colors have been changed to green (pink in levels 3 and 5). In addition, the Spread Gun bullets are larger and more purple. Additionally, the player can now select a different gun for each stage.

Another difference from the original Contra is that the final level of this game consists of an alien lair instead of a tank-filled city complex. The lair includes deadly creatures that spawn from pods and the game ends with a battle against the Emperor Demon Gava, a creature that looks similar to the third boss of the original Contra.

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